Background
Design Goal
Creating a faithful, articulated collector’s figure for a specific community of fans
Carnivores: Dinosaur Hunter
Carnivores: Dinosaur Hunter is a 1998 hunting simulation game where the player embarks to an alien planet to hunt its reptilian residents
Thought it is an old game, Carnivores still has a thriving, passionate community of fans. Everything you see below is a passion project made by the community of Carnivores.
Design Ideation
Design Study
The T. rex in Carnivores: Dinosaur Hunter has a strange, unique design unlike other any other Tyrannosaurs in media
Sketching
Incredibly skinny arms
Large head with odd proportions (oversized eye, thin lower jaw, etc.)
Short, thin tail
Long, scrawny legs and small feet
Adding more detail while still keeping the original design’s most iconic features
Final Design
Rugged and armored, while still keeping the lanky proportions of the original model.
Joints & Articulation
Importance of Movement
Much of the dinosaurs’ personalities in Carnivores comes through in their animations; thus a fluid joint system is critical to this project.
Joint Studies
Studying similar figures and their joint systems
Joint Layout
Laying out each joint for the figure
Sculpting
Rough Sculpt
Roughing out the general shape of the Tyrannosaurus
Division & Adding Joints
Slicing the model into parts and adding joint connections
To be Continued…
The first draft of this project was created all the way back in 2023, and is now undergoing a complete overhaul. What you see in this portfolio is the current progress, but a fully sculpted and functional physical prototype is planned for the near future. Be sure to keep an eye out!
If you’d like to see the 2023 version of this project, continue scrolling. However, if you’d rather move on to the next portfolio project, click here!
Design Thought Process - 2023
Carnivores Dinosaur Hunter (1998)
Carnivores: Reborn (2015)
Combining the New and the Old
Creating a design that is the midpoint between the 90’s games and the mid-2000s games
Modeling and Articulation
Second Pass Model
First Pass Model
Initial attempt at modeling the figure
Second Pass Model
Second and final iteration of the model
Articulation
Slicing the model into pieces and adding articulation